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Lectures

Lectures:

 
LECTURE 1. NAVIGATING THE MAX INTERFACE
Page 1 - The Menu bar
Page 2 - The Command Panel
Page 3 - Understanding 3D
Page 4 - Views
Page 5 - Viewport Controllers
Page 6 - Animation Controls
LECTURE 2. MODELLING PRIMITIVES
Page 1 - Creating Primitives
Page 2 - File Management
LECTURE 3. TRANSFORMING OBJECTS
Page 1 - Selecting Objects
Page 2 - Transform Tools
Page 3 - The Transform Gizmo
Page 4 - Co-ordinate Systems
Page 5 - Using Co-ordinate Systems
LECTURE 4. ADVANCED MODELLING TECHNIQUES
Page 1 - Cloning
Page 2 - Boolean Operations
Page 3 - The Modifier Stack
Page 4- Modelling with Splines
Page 5 - Creating and Modifying Splines
Page 6 - Lathing  a Spline
Page 7 - Surface Normals
Page 8- Adding Materials and Rendering
Page 9 - Recap
LECTURE 5 Materials, Cameras and Lighting
LECTURE 6 BASIC ANIMATION
Page 1 - What is animation
Page 2 - Overview of Animation in 3DS Max
Page 3 - The Animate Button - Creating Key Frames
Page 4 - Editing Key frames
Page 5 - Editing Key frames
LECTURE 7 MODIFYING ANIMATION
Page 1 - Using Track View
Page 2 - Position XYZ Controller
Page 3 - The Bouncing Ball
Page 4 - The Bouncing Ball Cont.
LECTURE 8 ADDING SQUASH AND STRETCH
Page 1 - Adding Scale Keyframes
Page 2 - Correcting Tangents
Page 3 - Looping Your Animation
Page 4 - Rendering Animation
Page 5 - Adding Shadows and Radiosity
LECTURE 9 ANIMATING ALONG A PATH
Page 1 - Using the Path Controller
Page 2 - Adding a Camera to the Path
Page 3 - Controlling Percentage Value in Track View
LECTURE 10 CREATING AND ANIMATING A HIERARCHY
Page 1 - Creating a simple hierarchy
Page 2 - Link Locks
Page 3 - Motion Inheritance
Page 4 - Creating a Hierarchical Human Figure.
Download - Creating a Walk Cycle
Page 5 - Walking along a Path