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Lectures
Lectures:
LECTURE 1.
NAVIGATING THE MAX INTERFACE
Page 1 -
The Menu bar
Page 2 -
The Command Panel
Page 3 -
Understanding 3D
Page 4 -
Views
Page 5 -
Viewport Controllers
Page 6 -
Animation Controls
LECTURE 2.
MODELLING PRIMITIVES
Page 1 -
Creating Primitives
Page 2 -
File Management
LECTURE 3.
TRANSFORMING OBJECTS
Page 1 -
Selecting Objects
Page 2 -
Transform Tools
Page 3 -
The Transform Gizmo
Page 4 -
Co-ordinate Systems
Page 5 -
Using Co-ordinate Systems
LECTURE 4.
ADVANCED MODELLING TECHNIQUES
Page 1 -
Cloning
Page 2 -
Boolean Operations
Page 3 -
The Modifier Stack
Page 4-
Modelling with Splines
Page 5 -
Creating and Modifying Splines
Page 6 -
Lathing a Spline
Page 7 -
Surface Normals
Page 8-
Adding Materials and Rendering
Page 9 -
Recap
LECTURE 5
Materials, Cameras and Lighting
LECTURE 6
BASIC ANIMATION
Page 1 -
What is animation
Page 2 -
Overview of Animation in 3DS Max
Page 3 -
The Animate Button - Creating Key Frames
Page 4 -
Editing Key frames
Page 5 -
Editing Key frames
LECTURE 7
MODIFYING ANIMATION
Page 1 -
Using Track View
Page 2 -
Position XYZ Controller
Page 3 -
The Bouncing Ball
Page 4 -
The Bouncing Ball Cont.
LECTURE 8
ADDING SQUASH AND STRETCH
Page 1 -
Adding Scale Keyframes
Page 2 -
Correcting Tangents
Page 3 -
Looping Your Animation
Page 4 -
Rendering Animation
Page 5 -
Adding Shadows and Radiosity
LECTURE 9
ANIMATING ALONG A PATH
Page 1 -
Using the Path Controller
Page 2 -
Adding a Camera to the Path
Page 3 -
Controlling Percentage Value in Track View
LECTURE 10
CREATING AND ANIMATING A HIERARCHY
Page 1 -
Creating a simple
hierarchy
Page 2 -
Link Locks
Page 3 -
Motion Inheritance
Page 4 -
Creating a Hierarchical Human Figure.
Download -
Creating a Walk Cycle
Page 5 -
Walking along a Path