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Locks:
Locks are basically used to lock an object's
Movement, Rotation or Scaling along any particular axis. We are only interested
in Movement and Rotation at this time.
At the moment we have our top box selected,
which is our Root object. As the Root object, we don't really want to restrict
it's movement at all, so we'll leave it as it is.
In order to create the impression that our
hierarchy is actually one jointed object, we need to make sure that the various
sections do not become separated. In order to do this, we can lock all movement
of all child objects, allowing only rotation.
- Select your middle box
- Activate the locks for movement on all axis:

You could also add some locks to
the rotational axis to limit the amount of freedom of movement each object has.
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