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Modelling With Boolean Operations: |
Page 2
E-mail Billy.
Check in more than one
view to be sure that they actually intersect.
Radio Buttons:

These offer a choice
between a few different options. Only one Radio
Button can ever be selected at
one time. Selecting one will automatically deselect the other. (Unlike Check-Boxes,

which allow
multiple selections). |
| I could spend ten minutes
explaining the principles of Boolean Operations, but
in my experience the best way to understand a process is to do it, so lets just do some....
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Choose Compound
Objects
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Make sure that one of your
Primitives is selected.
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Choose Boolean from
the Create Menu.
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The following menu should open.
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Leave the radio buttons
under Operation set to Subtraction (A-B)
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Click Pick Operand
B. It should turn green.
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Click on your second primitive
object in any of the viewports.
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| The result should be that your
second primitive is subtracted from the first.
The object that you originally
select before performing a Boolean is always Operand
A.
You will notice that Operand
B disappears when you select it. This is because you have the Move
radio button selected:

The Move
option uses the actual object itself as Operand B.
However, you can also choose to use a Copy, Reference or Instance of the
object. This way you still have the original. If you use the Instance or
Reference options, any changes you make later to the original will effect
the geometry of Operand A.
Now try the other Boolean Operations. You don't need to start again, you simply
need to select a different radio button in the Operation section of
the menu. The rest of the operations work as follows:
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| Union: |
Joins
Operands A and B |
| Intersection: |
Subtracts
everything except the area where the two Operands Intersect. |
| Subtraction
(B-A) |
Subtracts
Operand B from Operand A |
| Cut |
Uses
operand B to cut into the mesh of Operand A (Don't worry about this one,
we wont be using it!) |
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| Ok, play around with this for a
while. Add some new objects to the scene, move them around so that they
intersect with your new "Compound Object", and perform some Boolean
Operations.
If you already have some more objects in the scene, pressing the
Boolean button again will complete the previous
Boolean Operation and allow you
to start a new one.
If you would like to go into more depth
about Boolean Operations, read pages 243 to
259 in the "SAMS Teach Yourself..." recommended text.
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| Start to look around you at objects
in your house and work out what can be broken down into a combination of
primitive objects. You'd be surprised just how many things there are! Find
something simple and have a go at modelling it using Boolean Operations. |
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