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In order to understand why some peoples vases look
transparent, we need to talk briefly about Surface Normals.
A 3D mesh
is made up of Polygons.
A Polygon is a surface
that is created when 3 or more Verticies are joined
together. Most polygons have 3 or 4 sides:

In order to save processing power,
Max only creates a surface on one side of a polygon,
as most of the time we only see the outer surface
of an object.
It decides which side of the
polygon we should see by looking at which direction the Surface
Normal is facing. Think of the Surface
Normal as an arrow pointing out of each polygon:

So if the Surface
Normals are facing the wrong way, we are actually
only seeing the inside surface of the object, which
is why it looks rather odd.
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