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Using the project from the previous page, we are going to learn how to edit key
frames.
Key frames can be edited in two main places. One
is the Timeline, the other is the Track
View.
Editing key frames in the timeline:
Key Frames are displayed as small grey ellipses that turn white when
selected. They are located in the thin track just below the timeline:

Using the Select and Move tool, you can drag Key Frames around
in the timeline, altering their position. As you move a keyframe, the old
and new positions are displayed in the status line,
as well as the offset:

You can also use
the SHIFT-Click and drag Clone option to copy key frames to other parts of the
time line. This is very useful if you want to make an object stay still for a
period of time. By having two identical key frames next to one another, with no
other key frames in between, you can make your object stay still. (This only
works if you have the right tangent type selected, which we will discuss next).
You may have noticed that moving the key frames affects your
Spheres trajectory in some unexpected ways. This is because of the Default Tangent
Type. Tangent Types are what determine how Max
interpolates the motion between your key frames. You can use them to affect the acceleration
and deceleration of objects, to make their motion more realistic. The Different
Tangent Types are:
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Smooth
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Linear
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Step
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Fast
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Slow
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Custom
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| Smooth - |
This is
the default tangent type. It creates a "best fit" curve between
the key frames. |
| Linear - |
Takes any curves
out of a key frame. The interpolation becomes
direct from one key frame to the next |
| Step - |
The action jumps
from one key frame to the next, with no in-between frames being
calculated. |
| Fast- |
The action speeds
up as it approaches/leaves the key (acceleration) |
| Slow - |
The
action slows as it approaches/leaves the key (deceleration) |
| Custom - |
Changes the curve
type to Bezier, allowing the user to manually
adjust the Function Curve using the bezier
handles. |
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Each key
frame except for the first and the last, has two tangent
types, IN and OUT.
The IN tangent determines
how the motion behaves as it approaches that key
frame. The OUT tangent determines how
the motion behaves as it leaves the key frame.
For the first and last key frames, although
the Key Info Box will display both IN
and OUT tangent types,
only one of them matters. For the first key frame,
there is no action preceding it, so you don't need to worry about the IN
tangent. For the last key frame, the
action ends there, so you don't need to worry about the OUT
tangent. |
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