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So far we have only edited our key frames in the timeline,
which is ok for very simple procedures. However, in order to have a greater
level of control over our animation, we use the Track View.
Open your project ball01
- From the Menu Bar, Choose
Graph editors>Track
View>Open Track View


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The
Track View contains a hierarchy of everything in your project that is
animateable.
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To
find the track for the animation of our sphere, you need to open up some
sub-menus in the hierarchy. This works just like Windows Explorer.
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Open
up Objects>Sphere01>Transform and select Position


Zoom and Zoom Selected (same as standard View Port Controllers)
Pan (same as standard View Port Controllers)
Zoom Horizontal Extents
Zoom Value (vertical) Extents
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Use
these to make sure you can see all 3 of your keyframes.
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If
you right click on any of your key frames it will bring up the Key Info Box.
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At
the moment we are at the Key Frame level:
This means the animation info is displayed as key frames. We can also
display the information as:
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Ranges |
A range
extends from the first to the last key frame of any animated track. Ranges
can be moved and scaled. |
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Time |
Allows us to scale, reverse and insert
segments of time. |
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Position Ranges |
Allows you to position keys
and ranges at the same time. |
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Function Curves |
Allows us to see the Function
Curves, as defined by the Tangent Types. |
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The one we
are most interested in is Function Curves.
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With you Position
Track still selected, click on Function Curves.
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You should
see something like this:

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The
vertical direction measures value
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The
horizontal direction measures time.
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The
values are Absolute, i.e. relative to the World
Co-ordinate system. (Remember that in the World Co-ordinate System, Z is the
vertical axis, and Y is the Depth axis).
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The
colours of the curves show which axis they represent (refer to the World
Co-ordinate system displayed in the bottom left of any of the View Ports).
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We
can edit these curves as they are, but we will find it difficult, because
any changes we make to one curve will also affect the other. In order to be
able to adjust each axis' curve separately, we need to apply a Position
XYZ Controller.
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