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Applying a Position XYZ Controller.

Page 2.

E-mail Billy.

 

Controllers:
  • Controllers are used to affect the way we control our animation. The default Controller for controlling Position is Position: Bezier Position. This groups the X, Y and Z values together, and is fine for simple animation.

  • However, if we want to have greater control over the individual axis, we can use a different controller.

  • You can apply controllers in two different places:

  • Command Panel>Motion>Assign Controller

  • or

  • Track View>Assign Controller.

  • We are going to use Track View in this instance.

 

 

  • In Track View, with your Position Track still selected, Click on Assign Controller:

  • This will bring up a list of controllers. Choose Position XYZ and click OK.

  • You can now expand your position track into three separate tracks, X, Y and Z.

  • By selecting each of these tracks, you can access its function curve and adjust it without affecting the other curves.

  • Select Y Position.

  • You will notice that the Curve is flat, i.e. it does not move up or down. This is because our sphere does not move in the Y direction.

  • Select X Position.

  • The Curve for X is a straight line moving diagonally across and up. This is because our sphere is constantly moving in a positive X direction.

  • Select Z Position.

  • This Curve looks very much like the trajectory of our Sphere, but you need to understand that its NOT!                      

       Function Curve:                                 Trajectory:

                      

 

  • Remember, for the Function Curve, the vertical direction is showing the Sphere's position/value in the Z direction, but the Horizontal direction is showing how the value changes over time, NOT how much the sphere has moved across in the X direction.

  • Basically, this Function Curve would look the same if we stopped the Sphere from moving across at all, and just made it move up and down.

  • Confused? Don't be, It will all become clear once you start using these Function Curves for a reason.

  • Right click on any of the key frames along the Function Curve to bring up the Key Info Box.

  • You can now change the tangent types just for the Z Direction.

  • Change them all to Linear.

  • See how this affects your Curve and your animation.

  • "Big Deal" I hear you all shout! "We did that before and it was much easier!".

  • But. In the next tutorial you will see why it is much more effective to access the actual Function Curves than just the Keyframes. At the moment, I just want you to know how to do it!

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