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Rendering Animation

Page 4.

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Click on Render Scene:

This brings up the Render Options Dialog Box.

You have these options: (If I leave something out, it's for your own good! If you really want to know about something I haven't mentioned, use the Help).

Common Parameters:

Time Output

Single: Just renders one frame (whichever frame is visible in the selected view).
Active Time Segment:  Renders the whole project as an animated sequence. You can choose whether to render it to a video file or as a series of stills.
Range: Allows you to specify a range of frames to render as an animated sequence.
Frames: Allows you to specify a series of frames to be rendered as video or stills.
Every Nth Frame: You can use this to render, for example, every 10th frame, to create a series of stills that represent the animation sequence. (like a kind of storyboard).

 

Output Size

  • You can choose from a variety of preset formats, like PAL Video for Television, but my advice is this: Leave it Set to Custom!

  • Basically, all you need to change in this section is the actual size (resolution) of your image/video. Assignment Two needs to be rendered at 320X240. This is a good size to use as it's pretty quick to render. 640X480 is a nicer size for seeing the detail in your animation.

 

Options

  • Generally, you will just leave all these settings as they are.

  • One useful option is to turn off Atmospherics and Effects (if you have any used in your scene) when doing test renders to save time.

  • Force 2 Sided makes all surfaces render both sides (See Lecture 4 Page 7)

  • Render Hidden renders all objects including those that are hidden using the Display Panel.

  • Render to Fields is used if your animation is going to be outputted to Video and viewed on a Television. Yours is not.

 

Render Output

  • Now this bit is important. If you render your animation without first specifying a destination, file name, and format, it will render each frame and then discard it as it begins the next!

  • So, You click on Files... which brings up a Save As dialog box. Name your file and choose your format. 

  • You will then be given some options depending on what kind of format you have chosen. 

  • When rendering digital video, you need to choose a Codec. A Codec is a type of compression, and different Codecs are useful for different kinds of project. The aim is to get the highest quality with the smallest file size. I find the best Codec for AVI is  "Indeo Video 5.10".

Leave everything else as it is.

 

Finally: Render!

  • Here, you choose which viewport you wish to render from. (You should usually be using a Camera View). You can choose between Production or Draft (I find it doesn't make that much difference), and then you click Render

  • You can watch your animation render frame by frame in the Virtual Frame Buffer, but if you like, you can close this window, and your animation will still continue rendering. To Cancel your Render, click Cancel in the Rendering Window.

  • Once your animation is rendered, go and find the file and open it in Media Player or other relevant application.

So, to render your bouncing ball, choose the following options and then click Render.

  • Active Time Segment

  • Size: Custom 320X240

  • Save File as AVI (Indeo Video 5.10)

  • Viewport: Perspective (or Camera if you have added one).

 

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