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Shadow:
The default lighting in Max does not cast shadows,
so in order to make our Ball cast a shadow onto the floor, we need to add a
light.

-
Use your eye to judge
where it should be.
-
With
the light selected, go to the Modify Panel
-
Check
the Cast Shadows Check Box.
-
Increase
the Multiplier Value to 1.12
Try a
test render (still image, 320X240, un-check "save file")
Doesn't
look great does it? This is because of the lack of Radiosity
in the scene.
Radiosity:
Radiosity
is the term used to describe reflected light in a scene. In the real world, just
about every object reflects light. For example, in the average room, the
majority of the light is bounced off the walls. In 3D Studio Max however,
nothing reflects light.
Radiosity
Render Engines do exist, but they cost a lot of money, as it take some serious
processing power to calculate every ray of light and its path as it bounces off
of various surfaces with different radiosity values!
However,
we can simulate Radiosity through the careful placement of some extra lights.

-
This
omni light is going to simulate the light reflected back off of our box, so
place it near the box's surface. Because the Camera is not moving in this
scene, we only need to worry how the image looks from one angle. If the
camera was moving, we would have to be much more thorough with the placement
of our lights.
-
Try
another test render.
It
looks better, but it's still not right.
Colour
Bleeding:
This
is because when light bounces off a surface, it inherits colour from that
surface. This process is referred to as Colour Bleeding.
Also, our second light should not affect the box, as it is the box that
is supposed to be emitting it! So, the final stage is to alter the colour of our
second light and exclude the box.
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Select
your second light.
-
Go
to the Modify Panel.
-
Change
the Multiplier Value to 0.5
-
Click
on the Colour Swatch, and change the colour to match the colour of your box,
only lighter.
-
Click
on Exclude.
-
Choose
your Box from the list of objects that appears, and then click on the right
facing arrows to
move it to the Exclude list.
-
Click
OK.
-
Now
try another test render. You should have something like this:

If
your wondering why my Box looks better than yours, it's because I've used a
Chamfer Box from the Extended Primitives. Using a Chamfer Box enables you to
Bevel the edges slightly, making them catch the light. This makes the box look
more realistic.
So,
try Rendering your whole animation with your new lights and see how it looks.
Try moving the lights around, adjusting there values, adding more lights and
more objects, and see what you can come up with.
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