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Adding a Camera:

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E-mail Billy.

 
We now have a nice animation of an airplane following a path. But, we cant really watch it without having a camera following it.

So:

  • Create a Free Camera

  • Assign a Path Constraint to it (the same as we did to the airplane).

  • Add Path>Choose your spline.

  • Check Follow.

  • Check Constant Velocity.

  • Make sure the camera is following the path in the right direction.

  • Change the Perspective Viewport to Camera01 (click in the viewport and then press C)

  • Scrub through your animation. You will notice that at the moment, our camera is at the same point on the path as our airplane. We want our airplane to be in front of our Camera. An object's position along a path is controlled by altering it's Percentage value.

  • Select your airplane.

  • Make sure the time slider is at frame 0.

  • In the Motion Panel under Path Parameters, increase the Percentage value until you can see the airplane in the Camera01 Viewport. It is up to you how close or far from the camera you have the plane.

  • You may need to adjust the Lens on the camera to a more wide angle lens so that you can see the buildings. Try 15mm and see what you think. (Select Camera>Modify Panel>Stock Lenses).

  • You can also try creating lights and animating them along the path to behave like headlights.

  • When your happy with the project, render your animation. You should have something roughly like this:

Click to play.

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