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Lecture 5: Adding Lights

 

Adding effective lighting to your scene can drastically change the mood of your piece. Adding lights is very easy, but getting them just right can take a lot of time. The lights are located in the Create Panel under the Lights button:

There are 5 different types of light:

Omni  Radiates light in all directions. Good for general purpose lighting and fill lights.
Target Spot Shines a cone shaped beam of light like a spot-light in a theatre. It's direction can be controlled with a target object.
Free Spot Like the Target Spot but without the Target.
Target Direct Shines a cylindrical beam of light, with all the rays running parallel. Direction can be controlled with a target object
Free Direct Like the Target Direct but without the Target.

Until you add a light to the scene, Max uses default lighting. As soon as you add a light, the default lighting switches off. If you delete all your lights, the default lighting activates.

  • Open your Vase project we created in the previous lecture. (if you don't have it, just create a Sphere in the centre of one of the viewports).

  • Open the Lights Menu

  • Click Omni

  • Zoom out slightly in all the views except Perspective

  • Click in one of the views to create an Omni Light:

  • Using the Select and Move tool, move the light around in different views to see how it affects the vase.

  • With the Light selected, click the Modify Tab.

  • There are a LOT of parameters that can be adjusted for lights, but I'll just try and give you the basics, or we'll never start animating!

  • General Parameters:

  • Using the Type drop-down, you can switch between types of light. This isn't really very practical if you start with an Omni, as you haven't specified a direction.

  • The On Checkbox toggles the light on and off.

  • If you click the Colour Swatch, you can change the colour of the light.

  • Exclude allows you to exclude certain objects in the scene from being affected by your light.

  • Cast Shadows, when checked, causes objects to cast shadows onto other objects. Cast shadows is off by default.

  • The R,G,B and H,S,V fields allow you to enter colour values manually.

  • The Multiplier is used to set the brightness of your light.

  • Don't worry about Affect Surfaces